Brain Based Learning in the
Digital Age
First of all, what is brain based learning? According to Eric Jensen,
brain based learning is, “purposeful
engagement of strategies that apply to how our brain works in the context of
education” (1). Put in layman’s terms, the brain is involved in everything, and
connected to the teachers and the students at school. Brain based education is
based upon engaging the students and creating strategies to carry out those
engaging lessons (Jensen 1). One of the easiest ways to engage students in this
day and age is through technology, and there are many ways to use technology to
the benefit of a brain based education in academia. Because the basis of this
concept is that our brains are ever evolving day in and day out, readjusting
the mind to the digital age is not quite as difficult as one would think!
One way to bring technology into brain based learning is
through using graphic organizers. As noted by Marilee Sprenger, graphic
organizers are a creative way of visual learning because they allow the
students to make artistic and creative choices, as well as become tools in a student’s procedural
memory (28, 30). Making graphics helps the students to recall similarities and
differences in content, harking back to previously discussed materials. This gives them the ability to make deciphering remarks
and comments on not only computer based materials but concrete materials
outside of technology. Graphic organizers also aid in relational memory (Sprenger
31). Relating information from the Internet allows the student to personally
become acquainted with the subject matter and the content being taught in
class. Each child is different. Giving them choices on what part of the
information to use will show insight into how he or she thinks and compartmentalizes
data. This will help the teacher and the other students in understanding that particular child's motivations.The more teachers relate to their students, the easier it will be to
create a bond in the classroom over the content.
Social interaction is also a way to bring brain based
learning into the classroom. This can be done easily with technology as well.
The students could use technology to do some discovery on the Internet, or
within social media, and then they could teach the other students or the teacher
a new aspect of the content in question. Sprenger says that discovery is
important because it allows them to learn something new all on their own and
share it with their peers and educators (48). She also notes that they are teachers as well
as learners due to this influx of information (Sprenger 48). Another way to
build social interaction on the Web that translates into the classroom is to have
the students write their own blogs that can be read by their classmates and by
people all over the world. With this, they can receive feedback from all
fronts. This feedback lets the child feel needed and emotionally secure in the
classroom and in the world (Sprenger 58). Social media also gives the
opportunity to kids to teach kids in the digital realm, like how to interact
with websites or how to improve and use Twitter or Tumblr to their advantage.
Being that there are different learning styles, there are
different ways to use technology for each one too. For example, the auditory
learner can use audio conferencing with the Internet or listen to music on an
iPad or iPhone for concentration. The visual learner can use videos on websites
or make movies about the content using a tablet to help with his or her application.
Kinesthetic learners may be attracted to the buttons on a keyboard that lead to
a search function bringing the information to light or a quiz that involves
touching and tapping the screen.
Works Cited
Jensen, Eric. "Brain-Based Learning
Strategies." FEAweb. Florida Education Association, n.d. Web. 18 Apr.
2014. <http://feaweb.org/brain-based-learning-strategies>.
Sprenger, Marilee. "Brain Based Teaching in the
Digital Age." ASCD, 2010. Web. 18 Apr. 2014. <file:///C:/Users/Meghan/Downloads/BrainBased%20Teaching%20in%20the%20Digital%20Age%20(1).pdf>.
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